Wednesday, October 27, 2010

Torrey & the Vampire


Hello my lovelies,
 -- This is the very first Visual Novel that I made myself!

Torrey & the Vampire
-- An Erotic Kinetic Novella --
Story & Graphics by Morgan Hawke
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Saturday, August 28, 2010

WORLD-BUILDING: RESEARCH is your Best Friend

https://apjjf.org/data/42700.jpg
The Great Kanto Earthquake -- September 1, 1923 -- Taisho Era


WORLD BUILDING
RESEARCH is your Best Friend
----- Original Message -----
"...for bigger fictions (maybe 10-20 chapters, or more,) a big fan fiction, or original fiction, how much do you plan out? Since you are an actual Author I was just wondering how you would fair on this idea?"  -- Curious Kitty


How much do I plan out for one of my novels?
I detail everything. Seriously.

I start with a basic plot formula and extrapolate on certain points as needed.
 
Romance needs extra doses of lover's angst, Gothics need psychological breakdowns, Horrors need room for monster attacks, Sci-Fi's and Fantasies need moments of wonder... This gives me a rough plot outline to work from.

Next, I break down each of the Three Main Characters
 -- Hero/Ally/Villain.

This is to make sure that they are 'psychologically' in sync with the Plot and Each Other, so their actions/reactions will mesh in the way I intend. Ahem... That their personalities will clash nicely.

If I'm doing a Historical, I also look up the 4 years they were in High School; ages: 15, 16, 17, 18, and check out what books, songs, movies, and/or TV shows were popular during that time. Believe it or not, those are the most common foundational points in most people's personality.

Think I'm kidding? 
 
Look up your own high school years and check out what books, TV shows, songs and Movies were out during that time. Now consider how much those things STILL influence you today? If you're still in school, check out your Mom's or your Dad's high school years. The results will be shocking!

Once I get my Three Main Characters down, I sketch out the major support characters.
 
I don't go into detail on them. Just names, jobs, physical descriptions, and what I've based their personality on; Scorpio and an INTJ? or who; Riddick under a new name?

Why not detail the Support characters?
 -- I don't want to get attached to a character that ISN'T who the story is about.

Then, I map out the LOCATIONS I intend to use.
 
Location Research is especially important if I'm writing a Historical piece. I begin by researching the NEWS local to that area. 
  • Did riots break out the summer my story happens? 
  • Was there a killing snowstorm that winter? 
  • Droughts? 
  • Floods? 
  • Fires?
  • Quakes...? 
Weather and social conditions are vitally important because these conditions will make or break all the plot points caused by Setting.

In other words, if one location won't work-- "Oops, on that day, there's a riot on that street." --I'll have to thrash out either a way around it or find a whole new location -- or a new Time Period.

Case in point. I seriously thought about writing a Taisho Era story--until I discovered that Japan was in and out of war with Russia and China that whole period because of WWI, plus a few other less than savory--and still hotly debated--skirmishes in Korea. Then there was the 1923 Kanto Earthquake that came with hundreds of massive city-wide fires. Also, their Justice system was NOT Just. If you had money you were innocent. If you didn't...you weren't. In short, it was waaaaaaaaay, too much work to thread my little story in the middle of that mess.
If I'm using a completely fabricated world or country:
 
I suss out the political system and history for that country or set of countries for that last 200 years--or more. Then there's the time system: how many hours in a day, days in a week, a month... (Is there a moon on this planet--or two?) How long is a year? Education system, medical system, money system, invention or magic system, what occupations are available...etc.

If I'm doing a Sci-Fi or Steam Punk:
 
Next is Invention and Science research. It always pays to know what actually existed during a certain time period and what current science says is possible in the future! I normally find major inspiration during these research sessions.

If I'm doing a Paranormal or Fantasy story:  
 
Mythology, Magic and Paranormal research is next. Since I've got quite a home library on these subjects, this is just a matter of pulling a book from a shelf.

After all that is done, I take one last look at my plot outline then set it aside and begin to write.

I believe in a Total Immersion style of writing. In other words, I want to know the world so well I can simply step into the mind and skin of my main character and LIVE the story.

In the course of writing, some plot points will work and some won't. 
  • Some locations won't offer quite the right atmosphere I intended for a scene. 
  • Sometimes a whole new character will step onstage and become the Ally to the main character or the Villain INSTEAD of the one I mapped out.

When that happens, I take a few moments to extrapolate how such changes will affect the story. If the ending doesn't change--or a better one suddenly crops up, I go with it. I DON'T stick that hard to the plot outline. I change as needed to make the STORY better--not my ego, or worse, my Character's ego.

And...that's pretty much it. *Grin*

Enjoy!
~~~~~~~~~~
Morgan Hawke

The Pecular Popularity of sparkly vampires, Pokemon, and other fairy-tale Lovers.

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Writing Adventures ~ A Summary

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Wednesday, December 09, 2009

Plot Devices: Deus Ex Machina or Chekhov's Gun?


Plot Devices:
Deus Ex Machina
or
Chekhov's Gun?

----Original Message----
"What are your thoughts on Good Deus Ex Machinas? I find them hard to pull off realistically in a plot." -- Puzzled Writer
~~~~~~~~~~~~~

A Deus Ex Machina is when the Hero doesn't find the solution to the story's problem. The solution is handed to them, or taken care of, by someone or something far more powerful.

From TV Tropes:
~~~~~~~~~~~~~
A Deus Ex Machina is an outside force that solves a seemingly unsolvable problem in an extremely unlikely (and, usually, anticlimactic) way. If the secret documents are in Russian, one of the spies suddenly reveals that they learned the language. If the writers have just lost funding, a millionaire suddenly arrives, announces an interest in their movie, and offers all the finances they need to make it. If The Hero is dangling at the edge of a cliff with a villain stepping on his fingers, a flying robot suddenly appears to save him.

The term is Latin for god out of the machine, and has its origins in Greek theater. It refers to situations in which a crane (machine) was used to lower actors or statues playing a god or gods (deus) onto the stage to set things right. It has since come to be used as a general term for any event in which a seemingly fatal plot twist is resolved by an event never foreshadowed or set up.
~~~~~~~~~~~~~
Good Deus Ex Machina only happen when they've been set up to happen all along and were simply overlooked--which means they're not really Deus Ex Machina...

--They're actually a Chekhov's Gun.
~~~~~~~~~~~~~
"If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there."
Playwright Anton Chekhov (From S. Shchukin, Memoirs. 1911.)

"Honestly, what kind of situation would require the use of a pair of fake arms and a remote-controlled wheelchair? Only, I imagine, a completely ludicrous one!"
Father Ted
~~~~~~~~~~~~~

Example:
~~~~~~~~~~~~~
The story opens with the sheriff saying that he's gonna cruise by the local huge creepy mansion later that night because the teenager that's watching over it is known for painting rude Graffiti. A house that big and that empty is clearly far too much of a temptation for a kid like that to resist.

meanwhile in the huge empty mansion, the radio and the TV blast out "Crazed Killer on the Loose in our area! Be on the look out...! News at Eleven."

Creeped out, the kid calls a few of his friends over to keep him company.

After a few forbidden cigarettes and a twelve-pack of beer, his friends start encouraging him to paint graffiti on one of the walls in the house.

Eventually, the kid gives in. "Why the hell not?" He goes to get his spray paint.

Right at that moment the monster strikes! It chases the troubled teen though the house and kills off his friends one by one. Blood! Guts! Mayhem! Screaming...!

Finally, the monster corners the kid on the roof with no place else to go.

Out of nowhere, a police helicopter shows up to rescue the kid 
-- Deus Ex Machina? 
The copter door swings open and it's the sheriff. He wasn't just keeping an eye on the kid, he was also watching out for the crazed killer that had been all over the news for days. 
-- NOT a Deus Ex Machina -- a Chekhov's Gun! The cop showing up was set to happen from the beginning. However, this works even better if... 
Before the kid can get up on the copter the monster finds a way to drag the helicopter down from the sky.

With the judicious use of a can of spray paint and a lighter, the monster's eyeballs are fried goo. The kid makes his escape straight into the REST of the cops heading up the road.

The cops shoot down the crazed killer and the kid goes on National Television saying how Graffiti saved his life.

The End~~~~~~~~~~~~~
An example of a Chekhov's Gun that LOOKS like a Deus Ex Machina can be found in the closing scene to the game Final Fantasy VII where the heroes tried everything to save the world, but failed. Suddenly, the world saved itself using the Life-stream--the power that had been the focus of the story's main problem since the story's opening. This Deus Ex Machina power had been there from the very beginning, yet had been overlooked making it in fact, a Chekhov's Gun.

However, an even better ending came in the sequel game Dirge of Cerberus, where one of the least understood characters in the Final Fantasy VII cast proved to have had a monumental power sleeping inside him all along--that was again, overlooked.


Getting it on Paper...
~~~~~~~~~~~~~
If you really want to use a Chekhov's Gun, it helps to think of a story as a Circle. It should End where it Began with the main problem at the beginning of the story being the last problem solved. This means you need to have the Solution to that main problem present at the beginning of the story--preferably in the opening scene, but discounted, or not thought of as anything special.

By the way, most Fairy Tales and Fables tend to have a Circular plot pattern -- ending where they began.

Enjoy!