THIS Important:
This form of Plot Waffling is even worse, and is commonly mistaken by the Author as Foreshadowing:
✧ Little did they know, but this would be the last time...
✧ If only they knew that...
✧ Don’t worry about it. You’ll know the truth soon enough.
✧ Anyway, I’m getting ahead of my story. Little Ozzie and Terrible
Chester do not enter the picture until after the cow explodes.
This shit is not Foreshadowing!
This is fairytale Narration shit, and it does not belong in books or stories meant for anyone older than Twelve! It definitely doesn't belong in books or stories meant for Adults.
Ahem...
Plot Waffling, and Narration mainly appear in fairytales, published
kiddie books, and story books intended for middle-school children and
younger. Readers that actually need help comprehending what they're reading. For example, the very first Harry Potter book; Harry Potter and the Sorcerer's Stone, written specifically for eleven-year-olds and younger, had it all over the opening chapter.
When this shit happens in published novels meant for Adults, it's usually accidental.
The culprit being the Author's publishing house Editor who didn't recognize that it should have been red-lined and removed.
Either the Editor was very new at the job, and wasn't fully trained
yet, or the Editor recently came from the Children's Books, or Young
Adult department where this shit is considered acceptable for
publication -- because their Readers are children.
In short, these Editors had yet to learn that this shit Should Not be in books read by Adults, and is supposed to be Removed with Extreme Prejudice.
If this shit appears in a novel written by a top named Author, that Author likely has a multi-billion dollar contract that states that they don't want an Editor, and no matter what they write, or how badly they write it, it will be Published. Such as: Nora Roberts, Stephen King, Laurell K Hamilton, Anne Rice...
So! If you're not writing a kid's book, and you're not a top named author with a contract that says you can skip the Editor...?
Shut up, and go edit that shit out of your work.
by JayDirex
Story: The Villainous Lee Twins
0. Describe the Genre:
-- An action packed shoot-em-up!
1. Who's the MC?
-- The Twins, Bro and Sis.
2. What is he/she they about? (their normal thing)
-- Kick ass Bounty Hunters/wild pair.
3. What is the conflict that broke up the normal?
-- A high-risk bounty job goes wrong, now crews trying to kill them.
4. How do they attempt to resolve the conflict?
-- Lock-load and shoot their way out- who knows if they lives or dies
SYNOPSIS:
-- Notice how each question is answered in order below:
In this action packed shoot-em-up, we meet gutsy twin bounty hunters, Bro and Sis. A wild pair who thrive on snaring high-reward fugitives.
One day a dangerous job goes violently wrong, and the twins become the target of two murderous crews out to kill the bounty they're transporting.
Trapped between warring sides, BULLETS FLY as the siblings go full metal jacket to guard their bounty and stay alive!
Assassin girls, Baka Twins, Battle Rifles, Crime, Action Packed!
Story: Rica Wants Him Dead
0. Describe the Genre:
-- Crime/Drama/Romance
1. Who's the MC?
-- Teen Ko
2. What is he/she they about? (their normal thing)
-- Kick butt Assassin, one of the best.
3. What is the conflict that broke up the normal?
-- He rescued a mob boss kidnapped daughter, now bad-dudes trying to kill him
4. How does he attempt to resolve the conflict?
-- Seeks help from dangerous girl from his past- who knows if he lives or dies.
SYNOPSIS
-- Notice how each question is answered in order below:
In this Crime/Drama/Romance, we meet Teen Assassin, Ko, one of the best in the business. After rescuing a Korean mob boss’s five year old daughter from kidnappers, he becomes a hunted man in New York City.
On the run and desperate to protect the child, Ko discovers there’s only one person willing to help him: the beautiful and deadly Rica Reyes, a villainous Teen Rifle Girl from Ko’s past, who once tried to kill him.
Out of options he's forced to trust Rica and accept her aid, but Ko is no fool, and he knows that the price Rica will extract for her help could cost him everything.
Teen Romance, Tsundere, Light Novel,
YA, Assassins
DO YOU KNOW WHY THIS SYNOPSIS
WORKS WITH ALL STORIES?
Because your story is about
1. CHARACTER(S)
2. Who do a normal thing.
3.
Suddenly something abnormal happens--conflict.
4. The character(s) now has to resolve this conflict.
~~~~~~~~~~~~~~~~~~----- Original Message -----
A quick question about romance...
First:
-- Do you want this story to be ADULT?
or
-- Do you want this story to be ROMANCE?
Do you want to Write
Adult or Romance?
There IS a difference.
In fact, there's a huge difference. Romance and Adult are two completely different Genres. Each focuses on, and details, different things. They also have different Plot patterns.
Additionally, Adult fiction is split again into two different sub-genres. Erotica and Adult Adventure fiction, AKA: Erotic Romance.
Romance
While Romances can have Adult scenes, the Focus of the whole story is on Feelings and Emotions and DRAMA,
so those are what need the highest detailing in the story. Dramatic
secrets, angst, pining, misunderstandings, and Sexual Tension all need
to be lovingly Detailed for pages and pages.
Adult scenes in these stories can easily be cut down to mere kissing scenes, and still satisfy your Romance reading audience.
The Plot only needs to frame the two main leads, and give them
the occasional reason to Do things, like; show off for each other and
possibly the occasional rescue, or escape.
The Love Confession generally happens in the second to last chapter, with the very last chapter being reserved for a wedding, a love scene, or some other show of happiness and affection. The End.
Adult
Adult stories focus on Action. Sex Action specifically, so Describing everything is Paramount.
The flowing silks, the sweeping vistas, the glittering palaces, the sweat dripping down her thigh... These scenes should appear in the Readers' minds as clearly as a Motion Picture -- especially if you are writing for a Female reading audience.
Erotica
Erotica is short and simple. The whole story focuses on the getting Sex, having Sex, then maybe a paragraph or two on what happened after Sex. The ending could even be as simple as: They fell asleep.
The Adult action scenes are loving detailed in cinematic style: what the characters look like, what they feel like, what they smell like, what they taste like, what they sound like. Everything else is Unimportant -- including names. Locations are merely stages for the characters to have sex.
Basic Erotica Plot:
They saw.
They conquered.
They came.
-- The End.
Adult Adventure AKA: Erotic Romance
If you're writing Adult Adventure fiction, the focus is on Action, but that Action is split between the Adventure and the Adult. The very least being 60% Adventure to 40% Adult.
And those Adult scenes need to be HOT, like Erotica --
and just as thoroughly Described.
Adult Scenes in these stories are ideally used to show the Progression of Affection as
it grows between the two main leads. In other words, the closer the
couple gets, the hotter and possibly kinkier, the Adult Scenes should be.
The PLOT in Adult Adventure fiction needs to be fully functional. As in, a real Plot for an actually full blown, fully realized Story.
Unlike a Romance, where the Plot is merely decoration and window-dressing to frame the two main leads, in Adult Adventure fiction, the PLOT is just as important as the Characters, and the Sex.
In fact...
The PLOT should be what compels the main leads to have Sex -- regularly.
The main problem I see, is that
one of your main characters is a Succubus.
This implies to the Readers that the story is going to be Adult, because succubi appear almost exclusively in Adult stories.
If you decide that Adult is Not the way you want to go, then you may need to change the Succubus into something Less sexually-oriented.
Also...
Watch how you Label your story.
If you Label your story Adult, the Readers will Expect Sex.
Romance often has Love Scenes, so that label is safe to use. Just make sure you've got a heart-pounding angst-driven Drama for the Romance readers because that is what they are looking for.
☕

You have a cool Horror Story IDEA.
What's Next?
----- Original Message -----
You know the basic idea in a horror school story; terrible incidents
occurred at school, mysterious accidents, disappearances, and murders. Mostly the stuff of bad memories and ghost stories… Our heroes think
it's a good idea to test these stories and are dragged into an inner
dimension of hell by the ruthless psychopathic ghost who's main goal in
life was being her bullies sole murderer. (And killing other innocent
people along the way.) Eventually through her interactions within the
protagonists she begins to show a kinder and sweeter side behind closed
doors and frees them.
-- Wanna Write a Horror School Story
It sounds like you have a basic idea.
Now comes The Hard Part:
From: Another
Who the Main Point of View (POV) Character?
WHO is Telling the main overall Story?
Traditionally, stories are Not told from the Hero's point of view, (POV,) nor the Adversary/Villain's POV. They're told from the POV of the Victim; someone Wronged by the Villain (Monster,) then Betrayed by the Hero.
In Another, the character Mei Misaki is Wronged by the monster by being forced into playing the monster's part as a Proxy monster making her an Outcast to her whole class. She is Betrayed by the Hero when he accuses her of being behind one of the murders.
Sometimes the story is told from the POV of an Ally to either the Hero or the Monster; also Wronged by one then Betrayed by the other. However, this is rare in Horror stories. It is far more common in Other World/Isekai stories.
It's your story though, so do as you please.
However....

If you choose to tell the story from a Monster's POV, you might want to consider using a Gothic story structure, rather than the ordinary Adventure plot; AKA: The Hero's Journey, that most common Horror stories use.


Your first major problem is knowing how to Put into Words that kind of a battle scene; one with Many participants, without confusing the Readers.
I suggest figuring out how to write a basic one-on-one fight scene first.
Link --> ACTION and the Evil "AS"
Multiple fighters makes using Action THEN Reaction vital to write that scene clearly enough for the Reader to Visualize.
Once you add more participants to a fight scene, you're going to need a pencil and some scratch paper just to keep track of where all of them are, in addition to who and what they're fighting, plus what powers each is using.
Just make things more complicated... A scene where a character switches from fighting one opponent to fighting a new opponent, once they finish their first fight, will end up in a nasty mess if you don't keep track of everyone, and every thing, involved in the fight.
The Pacing and Timing of your scene-switching from one set of fighters to the next, will be crucial -- because there is no way in hell you can write that sort of pitched battle without scene-switching.
Just remember to do a line break of some kind, such as: * * * between each and every scene switch and POV change. If you're writing online, you need a black space, a line with * * * then another blank line.
It looks like this:
You can use other symbols if you like, but No Names announcing whose POV you're switching to.
Writing the character's Name as a title at a POV switch is Not Done in
the publishing industry. It's something that appeared in Fan-Fics
written by beginners. No professional publishing house will allow it.
Having more than one POV (point-of-view) in a battle will make your fight scenes a snarled mess to read. Stick to Only One per battle scene.
More importantly, Never pick the Bad-Guy's POV.
-- It ruins all the surprise and suspense generated by the fight, especially if that Bad-Guy has one more Ace up their sleeve.
As for your Summoner, Do Not use their Summon's POVs.
-- If you have to do a scene with Summon vs Summon, use NO POV at all. In other words, No internal thoughts, feelings, or narration. Write it from an Outside Observer's POV. Just the Facts, Ma'am. Mainly because a summoned beast's thoughts and feelings should never be seen by the Reader, unless the Beast actually Speaks what they feel themselves.
The main reason for this is: the Summoner --whose POV you should be using-- should always be worried that their summons will Turn on them. Don't ruin the mystery. Keep out of their Summons' heads.
Make sure that your Magical Fighter doesn't look like a Mary Sue/Marty Stu, over-powered, Wish-Fulfillment character. Add realistic character flaws and internal conflicts to balance out all that power. If you do it right, you'll have an awesome story.
Link --> Common Mary Sue Traits -- TV Tropes
However your most difficult problem
will be coming up with How the summoner summoned their
beasts, and what kind of beasts they can summon.
In short: the Magic that makes Summoning happen.
If you haven't figured that out yet, THIS is where research really needs to happen.
Rather than trying to make up a whole new form of magic, it is much easier is to base your Magic on an existing magic or spiritual tradition.
In JuJutsu Kaisen, the author bases their summoning powers on the traditional Onmyoji skill set. In fact, most of the 'powers' in JJK are from traditional Onmyoji myths and stories. So are many of the monsters.
Historic and Mythical Onmyoji: Abe no Seimei
Abe no Seimei who lived during Heian period, is the most famous onmyōji (Onmyōdō practitioner) in Japanese history. He summoned his beasts and monsters with Shikigami, meaning: paper spirits.
However, first he needed a spirit willing to be summoned. This was done
by presenting an offering to get a spirit's attention, then creating a contract
with a spirit by promising to do it a favor in compensation for doing
him favors. In some stories, the spirit wanted revenge for a wrong done
to it. In other stories the spirit just wanted to stay in his company.
He then wrote the spirit's name on a small piece of paper, or had the
spirit write its own name. Sometimes these papers were folded into
origami animal or flower shapes, sometimes they were people-shaped
cut-outs, sometimes they were talismen. It depends on the story.
To summon a spirit to him using the papers, he supposedly used a drop of his own blood as offering.
Historically, the spirits summoned were invisible. However, according to his myths, he gave a portion of his own life force to bring them into reality.
Abe no Seimei did Not make 'shadow puppets' with his hands. (Ahem...)
Everything Abe no Seimei is recorded to have done to gain his spirits, call his spirits, and fight off other spirits, were basic Shamanistic techniques. Anyone familiar with shamanism would recognize his skill set immediately because contracting and summoning spirits is what every shaman does.
Of course, working with spirits wasn't all that Abe no Seimei did.
Onmyōdō (陰陽道, also In'yōdō, lit. 'The Way of Yin and Yang') covers a heck of a lot more magic than just summoning spirits.
Onmyoji practitioners, especially the ones that worked for the Imperial Court, did a lot of fortune-telling using astronomy, calendars, and the five elements, to divine good fortune in terms of date, time, direction, and general personnel affairs. They also borrowed Feng Shui from China to check if a home or business property's location, direction, and furniture set-up drew in Luck and Prosperity, or Ghosts and Malice
Beyond the shamanistic spirit work, the rest of the techniques an Onmyoji used came from the philosophy of yin and yang and wuxing; magical traditions that had just been introduced to Japan from China, at that time. Rather than separate the two styles of magic, they just...added them together.
And that's just Japan.
There are spirit summoning traditions all over the world, in every native culture, contained in every form of shamanism that exists.
However many, many of those traditions summon the spirit into the practitioner's body
rather than as an external creature. The old Norse Berserkers summoned
Bear spirits and Wolf spirits into themselves before going into battle.
Many of the Native American traditions did the same.
Make sure you do your research.
Cultivation novels use Chinese
mythology for their monsters and spirits, and Taoist or Buddhist traditions for
their magic.
The movie Black Panther uses African traditions for their magic.
The Harry Potter magic system was pretty much made up by the author, but was influenced by Celtic, Wiccan, and Norse traditions mixed with mispronounced Latin incantations.
The movie Serpent and the Rainbow showcased many actual voudun (voodoo) traditions from Haiti.
My magic is based on the Wiccan
traditions and borrows heavily from the Celtic fairy stories and
myths from the British Isles.
On the flip side, Author Jim Butcher's modern wizard series; the Harry Dresden books, uses a magic system based on the Dungeons and Dragons (D&D), a table-top role playing game created in the 1970's that was based loosely on JRR Tolkien's books. Butcher freely admitted this.
In fact, many, many anime, manga, and manhua use the Dungeons and Dragons magic system.
-- And it's Obvious to all of us that actually play D&D, or one of the other role-playing games, such as Magic the Gathering, Vampire the Masquerade, WarHammer 40k, or Pokemon.
-- The skill Blink. This is an exclusive D&D ability. It does not exist historically.
-- A wizard's abilities are magically bestowed by Books, without needing to Read them.
-- The Orcs look like Pigs and are Green. This whole race comes straight from JRR Tolkien, however Tolkien's Orcs were Not Green, they were the colors of dirt and stones because that's what they were made from. The color change was introduced in the D&D game.
-- The Goblins are
Green. JRR Tolkien's goblins were Not green. They are gray skinned with black hair and glowing yellow eyes. They were originally elves that were corrupted by Morgoth the Evil. The
color change was introduced in the D&D game.
-- Dungeons that aren't in the basements of castle towers.
-- Adventurer Parties.
-- Adventurer Guilds. This originally came from RPG video games, but D&D picked it up and ran with it.
-- The existence of Ents. Another thing borrowed from Tolkien.
The most obvious sign of all:
-- Stat Lists. While all RPG games use Stat Lists, D&D did it first.
If you're determined to create your own Magic, your best place to start is with looking up the History of Magic that already exists for whatever culture you happen to be writing in, even if you're just using the D&D books. Use it as a jumping off point, or a framework that explains why your magic works the way it does. Simply adjust the facts to fit the story you want to write. Add things, or subtract things as needed.
Also, please, please try to make it Not look like you copied it off of a turn-based table-top game you played last weekend.
Most of all, for all of your Readers' sakes, Do Your Research. Far too many of your reading audience will Know when you get something wrong, even if it's just the math on your stat sheets.
Morgan Hawke